Advanced commands

run forward (continuate press) / escape
The char run forward or do a fast jump/run backward

or 


high jump
Perform an high jump that normally cannot be made.

 or or


throw
Perform a basic throw. For do this some characters use legs but the most use hands.
 +  +  or +  + 


reverse throw
Perform a basic reverse throw. For do this some characters use legs but the most use hands. Not all fighters can perform reverse throw.
 ++ or ++


burst attack
A fast and hard attack made with multiple punchs or kicks. If the opponent do the same while you attemp to start this move, the push push stage start: during this stage you must press the strong punch button faster you can...
 +


air recovery
If your character is falling after being hit by a special attack (not hyper) or a throw, if you're quickly, you can gain the control before hit the ground.
 + 


guard breaker (continuate press, then release)
A powerful attack that can break your opponent guard, push it away from you (it's very useful when you are closed at border of stage). The eyes of your fighter will blink when there's enought charge to win the opponent resistence.
 + 


power charge (continuate press - less than 3 power s.)


taunt (3 power stock)


stand / crounch / air defence
You can active the defensive stance simply using the back button while your opponent is performing his attack. Every hit taken will decrease your guard crash bar (under the life bar), if the guard indicator become null, your char will be stunned. Some character are faster than other, even for enter into the defensive stance. A light part of damage is taken using this move.


stand / crounch / air parry
Make null a single hit of enemy attack. You must perform the move when your opponent has made his attack but you not be hit yet. No damage is taken using the parry.
 or or 


knockback (after parry)
After a success parry you can do a hit that make go your opponent far to you.
This hit don't inflict damage.
If you perform a parry and a knockback when the opponent is making a burst (100 punches), a push-push instance will start.


super knockback (after parry - 1 power stock)
After a success parry you can do a hit that make go your opponent far to you.
This hit inflict moderate damage.


challenge
This instance starts when the two opponents performs at the same time (or almost) the strong punch or a burst, or one of them is performing a burst and the second one make a parry and a knockback.
When push push starts the background will change and each character will hits the other without pay attention at hits taken.

For win the instance you must press faster you can the strong punch button.
The numbers over the head of your fighter show the percent of your hits, if the numbers are blue you are winning, but if they are red...

If you win you could decide to perform a special or a hyper level one (if you have sufficient power). For do that tap at least two time DOWN, and you force the execution of the special, if you don't do this will be performed the hyper.